12 Principles of Animation
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The 12 Principles of Animation were created by Frank Thomas and Ollie Johnston, animators at Walt Disney Animation Studios from the 1930s to the 1970s.
Although the principles were intended for traditional animation (with drawings...not computers), the principles definitely still apply to 3D animation as well. To succeed at animation, you must understand and apply the 12 Principles of Animation |
Links to the individual videos:
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Another one to check out: https://vimeo.com/105436855
Assignment:
The 12 Principles are:
1. Squash and Stretch
2. Anticipation 3. Staging 4. Straight Ahead Action and Pose to Pose |
5. Follow Through and Overlapping Action
6. Ease in and Ease Out 7. Arc 8. Secondary Action |
9. Timing
10. Exaggeration 11. Solid Drawing 12. Appeal |
Assignment 1: Research
Assignment 2: Analysis of a Film Clip
- You will be assigned to research the following:
- 2 of the principles of animation
- One of the principles and to do background Information
- Who were the people behind the principles and what is the connection to Disney
- Nine Old Men, in particular Frank Thomas and Ollie Johnston
- Discussion of how they were developed
- Why they are so important to the world of animation and the impact they have on an animation
- Discuss of how they may be old and focused on traditional drawing animation, but why they are still so important in today's world of animation in terms of 3D animation and game development
- Who were the people behind the principles and what is the connection to Disney
- You will work with a partner(s) to create a presentation / page that demonstrates your collective understanding
- For each principle:
- Include a detailed definition written in your own words
- Include picture and video examples of the principle ... with links to the original sources
(Either from the Internet, captured from a DVD, or created by yourself)- Don't just include explanatory videos
- Find examples to analyze and make clear observations about why you think a particular clip meets the criteria of the principle.
- If the video(s) can't be embedded, then be sure to include a link to the site(s)
- For each clip, explain:
- Identify the specific timecode when you observed the principle of animation
- Explain why you think it's a good example of it, in other words, how it illustrates the principle(s)
- Who the animator is
- What type of animation it is
- Identify the specific timecode when you observed the principle of animation
- For each principle:
Assignment 2: Analysis of a Film Clip
- Find a video clip or film to analyze in detail
- Create a detailed discussion of how the artist(s) has applied the basic Principles of Animation within the film or clip.
- 3-4 examples of principles of animation (you need to identify the specific timecode when you observed the principle of animation and explain why you think it's a good example of it)
- Be sure to provide timings / story hints so the reader can find the exact spot you are discussing
- Ex at 1h42min, we find Olaf sweating profusely as he sings about summertime and living on the beach
- Then give the rest of your discussion as to how it fits exaggeration
- You might also want to provide a thumbnail sketch or screenshot of each principle found in the animated film and label them to assist in your discussion.
- Below is a clip you could use if you don't want to find your own:
- "Casper The Friendly Ghost" (Seymour Reit and Joe Oriolo)
Illusion of Life:Below is a link to a chapter from the book
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NFB = Cheat Sheet - Principles of Animation
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Possible Resources:
- http://www.howdesign.com/web-design-resources-technology/12-basic-principles-animation-motion-design/
- https://ohmy.disney.com/movies/2016/07/20/twelve-principles-animation-disney/
- https://www.pluralsight.com/courses/cg101-12-principles-animation-715
- https://idearocketanimation.com/13721-12-principles-of-animation-gifs/
- https://vimeo.com/93206523
- http://minyos.its.rmit.edu.au/aim/a_notes/anim_contents.html
- https://support.animationmentor.com/hc/en-us/community/posts/207126607--Principles-of-Animation-Physics-by-Alejandro-Garcia