Course Outline
Objective:
- This course is designed to provide students with an introduction to the key aspects of animation.
- As students move through the production process, they will bring an idea of a basic character to life and will learn to weave stories through the art of animation. By studying and analyzing various animated works, styles, and artists, students will become better animators themselves. Through a diverse range of projects, students will explore different genres of animation and will gain experience with a variety of techniques and animation tools.
- Whether a project is in 2-D or 3-D, the same principles of animation are applied.
- The course is a great stepping stone for gaining entry to post secondary institutions in either animation or computer game design.
Content:
Note: Actual course content might change depending on the interests and expertise of the students enrolled in the course.
The content to be covered in this course includes: At the grade 12 level, students will explore topics in more depth and develop projects with a higher level of complexity and more-focused real-life application.
- History: Key moments in animation and the people who made the magic happen
- History of Animation
- Legends of Animation
- History of large studios or production houses
- Early animation devices
- Illusion of Movement
- Basics of Animation
- Character Design
- Facial features and Body Language in developing emotion and action
- Principles of Animation - Interpreting Movement
- Body Mechanics
- Lip Sync
- Production Components
- Story development through storyboarding and script writing
- Set Design: Setting, backgrounds, and props
- Sound
- Depth of sound - voice, ambient, background, effects to create the life-blood of the animation and sense of movement and emotion
- Sound production
- Foley sounds
- Basic Video Editing to produce final film
- StopMotion Animation
- Claymation
- Cutout
- Toy
- Whiteboard Animation
- Pixelation
- Moving Pictures or Photos
- Classical 2-D Animation
- Difference between animation and cartooning
- Classical animation on paper
- Cell Animation
- Flipbook Animation
- Computer Animation
- 2-D with Flash
- 3-D computer animation and modeling with either 3-D Studio Max, Maya, or Cinema 4DXL
- Issues and other topics associated with the animation industry
- Legal and ethical issues surrounding copyright of software, character design, plot, and final product
- Job opportunities and positions in the animation industry
The content to be covered in this course includes: At the grade 12 level, students will explore topics in more depth and develop projects with a higher level of complexity and more-focused real-life application.